Introducing the Carey Dozen Academy Course by John Carey
Kick off the new year with John Carey’s latest Academy course, the Carey Dozen! This unique program showcases an eclectic mix of Card Magic and Mentalism, all taught in John’s signature style.
All the material presented is exclusive and has never been featured in any of John’s previous video projects or downloads. Enroll now to be among the first magicians globally to explore this fantastic new content!
Join us for an engaging evening of learning at the Academy, complete with multi-camera setups and a live chat room for immediate Q&A!
Here’s a sneak peek at the effects you’ll learn:
- Spectator Aces: A fresh take on a classic where the spectator shuffles, cuts, and turns over the Aces. This innovative approach will quickly become a staple in your performances!
- Hummer on Steroids: Experience Bob Hummer’s classic mental monte with eight different coins, allowing you to discern the spectator’s chosen coin effortlessly.
- Influence: A beautiful, gimmick-free piece based on the classic “which hand” effect, perfect for any setting.
- Full Deck Oil and Water: Watch as red and black cards magically separate after being shuffled together, featuring John’s new perception false shuffle.
- Dice Time Do As I Do: A clever twist on a classic effect using a deck of cards and two invisible dice that will truly fool your audience.
- Toolbox Time: Learn four brand new utility card moves revealed exclusively in this segment. Knowledge is power!
- The Spread Drop False Cut and Shuffle
- One-Hand Table Spread Control
- Bluff Force and Control
- The Giggle Switch Control
After a brief intermission, the second half includes:
- Technicolor Reset: John’s take on a Paul Harris classic, featuring a stunning visual transposition of cards.
- The Ashford Opener: A powerful and direct version of the Open Prediction that will impress your audience.
- Aces For My Friends: A visually stunning four Ace production that you’ll want to add to your repertoire immediately.
- The Mystery of the One That Got Away: A versatile effect you can perform with pocket change, inspired by the legendary Daryl.
- The Trick With No Name: A surprise effect that you’ll have to see to believe!
- Mental Sandwich: A clean and impressive Sandwich revelation featuring a thought-of card.
BONUS – Coins of the Realm: Enjoy an exclusive 13th effect, reminiscent of the classic Trick That Can’t Be Explained, but with coins! This beautiful prediction effect is always unique, and John will share all the nuances to make it a standout piece of Mentalism.