ESP Card Magic Vol. 1: Nick Trost Part 1
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TRIPLE ESP DIVINATION: A captivating two-phase routine where three spectators each select a card from a shuffled deck divided into three packets. You reveal their choices, followed by an astonishing matching of pairs.
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THE ULTIMATE CIDENTAQUIN: After shuffling, a spectator picks a card. The deck is split into two piles, and as cards are mixed based on the spectator’s instructions, not only do you reveal the matching pairs, but all pairs align perfectly.
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A FIVE-SYMBOL MYSTERY: A spectator seemingly selects five cards at random, which astonishingly all turn out to be Stars.
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A MATTER OF DESIGN: A prediction card is placed face down. As a spectator deals cards into two piles, the top cards of each packet reveal a matching set, confirming your prediction.
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UNA-MINDS: Two spectators choose an ESP symbol. One shuffles the deck, mixing face-up and face-down cards, yet you successfully identify their selections.
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ODD ISN’T IT?: You display eight cards, and a spectator freely chooses one, which turns out to be the only odd card among them.
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PAIR-ITY: You set aside two cards as predictions. A spectator selects two cards, and they match your predictions perfectly.
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PARADOXICAL ESP-PAIRS: Pairs of cards are laid out, and a spectator freely chooses two pairs, which astonishingly are the only matching pairs on the table.
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EXTRASENSORY DECEPTION: A spectator selects two cards, and as they deal them randomly, you manage to pick a matching pair from the deck.
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SYNC-RO-MESH: You successfully predict two selected symbols.
ESP Card Magic Vol. 2: Nick Trost Part 2
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THE POWER OF THREE: Three predictions are placed on the table, and as a spectator deals the deck into three packets, the top cards match your predictions perfectly.
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ESP DO AS I DO: After shuffling, a spectator picks a card from their half of the deck while you select from yours. Each time, the cards match, and this is repeated two more times.
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THE ODD SET: Six sets of ESP cards are displayed, and despite having a free choice, the spectator selects the odd set.
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ELIMINATOR: A prediction is placed on the table. The spectator randomly picks several cards, and you eliminate all but one, which matches your prediction.
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TRIPLE ESP MIRACLE: A stunning triple miracle where your three predictions align with three mentally selected cards.
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ES-PAIR-ITY: Cards are dealt in pairs, and after a spectator selects two pairs, the unselected pairs reveal different symbols, while the chosen pairs match perfectly.
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METAPHYSICS: Two spectators each select a symbol, and you produce the matching symbols from your pocket.
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ESP DUCK AND DEAL: Eight cards are shown, and after mixing, they are dealt into two piles, revealing that all Circles are in one pile and all Stars in the other.
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GEO-METRICK: Ten ESP cards are placed face down. A spectator deals their cards on top of yours, and at the end, all pairs match.
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TRIPLE SYNCHRONICITY: A spectator selects three cards from a red-backed deck while you choose from a blue-backed deck, and all three pairs match.
ESP Card Magic Vol. 3: Howard Adams Part 1
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CIDENTAQUIN: A standout routine with ESP cards where a spectator freely selects a card. As you deal from two halves of the deck, only two pairs match, and the spectator’s card is the remaining match.
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SYMBA WONDA: After shuffling, five spectators each select a card at random, resulting in one of each symbol being revealed.
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PAKADUA: A spectator selects a card and shuffles the deck with cards face up and down. You deal seven cards face down, and one matches their selection.
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CELEBRITHREE: Following a shuffle, a spectator cuts the deck and randomly removes cards, creating three matching pairs.
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PREDICNIC: A clever prediction involving cards and coins that will keep you performing this effect.
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TULEFTA: Howard’s most famous trick, where two sets of ESP cards are shuffled and paired randomly, yet all pairs match perfectly.
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TRIPLERSONS: A series of matching tests conducted with three participants.
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REVERSEE: Duplicates of two selected cards are found reversed in the deck.
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CARD TO BELIEVE: You find a spectator’s mentally selected card, placing it between two duplicates in the deck.
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THINKARD: Two spectators mentally select symbols, and you reveal them in various ways.
ESP Card Magic Vol. 4: Howard Adams Part 2
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PAKATRIA: A spectator selects a card and places it in an envelope. After shuffling, they remove seven cards, and you place the envelope on one, which matches their selection.
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RECYCLER: Five cards are removed from the deck, and a spectator chooses the order of another set of five symbols, which you have predicted.
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NAPKAN: Two spectators randomly select symbols, cover one packet with a napkin, and you reveal the matching symbols from it.
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QUARTEST: Four prediction cards match four cards freely chosen by two spectators, along with a mind-reading test for a third.
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SYMBOLIKE: A series of mysteries where a spectator does all the work, yet an unseen force guides them to a unique conclusion.
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MULTI ESP 21: You dramatically discover three mentally chosen symbols.
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PAIRSEE: Two spectators assist in selecting identical sets of two cards.
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QUICHE ESP: A spectator matches two symbols under seemingly impossible conditions.
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COUNTHINK: You predict two symbols that a spectator stops at while dealing cards.
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CIDENTAQUIN PLUS THREE: A spectator selects a symbol, and as you deal cards into two packets, only two pairs match, with the selected symbol being the other match.
ESP Card Magic Vol. 5: Various Authors Part 1
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SYMBOLICLUE (Werner Miller): A spectator selects a card, and as the other cards are dealt in four packets, only four cards match, with the fifth being the chosen one.
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WHITEWASH (Peter Duffie & Robin Robertson): Four shuffled number cards help reveal four symbols that match your prediction, while the rest are blank.
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INTERIOR DESIGNS (Roy Walton): Two spectators repeatedly remove symbols from shuffled packets, and you reveal these symbols.
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ESP-TRANSPO (Cameron Francis): You display five ESP symbols and a blank card. A selected symbol appears on the blank card, leaving another blank in the packet.
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PERFECT MATCH (Magic Ronnay): Two packets of ESP cards are perfectly paired by a spectator after shuffling.
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DOUBLE CROSS (Aldo Colombini): A humorous effect where one card is selected from one pile, and letters from another reveal the chosen symbols.
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PSYCHLOID (Max Maven): A spectator finds five matching symbols from a shuffled deck using a regular die.
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FUTURE SHOCK (Terry Morgan): Two decks are used, and after a shuffle, all turned-up pairs match perfectly. An astonishing routine!
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NOUGHTS & CROSSES (Roy Johnson): A fun “Follow the Leader” routine using ESP cards.
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NEW WAVE OIL & WATER (Val Le-Val): A unique take on the classic “Oil and Water” theme using ESP cards.
ESP Card Magic Vol. 6: Various Authors Part 2
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QUINTUPLICATE COINCIDENCE (Arthur Carter): The deck is shuffled and dealt into five packets, with five predictions made. Spectators shuffle and select cards that match the predictions.
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MENTAL TEKEL (Max Maven): A spectator freely selects a card from a red-backed deck, and your blue-backed card matches their choice.
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A CUT ABOVE (Marcello Truzzi): A spectator randomly cuts a paper sleeve containing ESP symbols, matching the previously selected sign. A fantastic routine!
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ESP FOOL’S MATE (Nick Trost and Aldo Colombini): You place a red-backed card on the table, and a spectator selects a card from a packet, which turns out to be a Square. All other cards are Crosses, and the red card changes to a Square.
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KLONDIKE ESP (Werner Miller): From a shuffled deck, one card is set aside while two spectators place pairs on the table, with only two pairs matching the single card.
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ESP, MAGIC OR COINCIDENCE? (Paul Hallas): Eight shuffled cards are paired by three spectators using the words ESP or MAGIC.
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MAKING THE POINT (Karl Fulves): A spectator finds two matching pairs from a shuffled deck using two regular dice.
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ESPIAL (Aldo Colombini): A combination of ESP cards and a regular deck, featuring a strong prediction with cut-out symbols. A novelty effect!
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EITHER/OR (Stephen Minch): Two spectators select cards based on a freely chosen number, and you can instantly name the symbols chosen!
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VISION ESP (Armand Porcell): After riffle shuffling the deck, five cards are drawn, and you immediately name them.
ESP Card Magic Vol. 7: Nick Trost Part 3
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FACE-TO-FACE COINCIDENCE: Three cards are placed on the table, and as spectators insert them into the deck, they find matching symbols.
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ESP SWINDLE: A spectator shuffles the deck randomly but manages to pair all cards correctly, revealing matching symbols.
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THREE ODD COUPLES: Cards are dealt in pairs, and a spectator selects three pairs by placing coins on them. These are the only pairs with matching cards.
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FIVE-WAY COINCIDENCE: A spectator cuts a portion from the deck, and when dealt, five Circles (or other symbols) appear.
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DIE-ABOLICAL PROPHECY: A prediction is placed in view, and a spectator uses three regular dice to find a symbol in the deck that matches your prediction.
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ESP PREDICTION SUPREME: Three cards are placed on the table, and numbers given by spectators lead to three random cards that match your selections.
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OUIJA MIRACLE: Using two regular dice, a spectator finds two matching pairs from a shuffled deck.
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DOWSING BY DESIGN: A shuffled deck is dealt in pairs, and a card is dropped onto two pairs, revealing five matching symbols.
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ESP COLOR SCHEME: Five Stars and five Circles are separated by a spectator, despite being shuffled under their control.
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ESP TRIPLE COINCIDENCE: Three cards are selected by a spectator from a red-backed deck, and you pick three from a blue-backed deck, all matching perfectly.
ESP Card Magic Vol. 8: Howard Adams Part 3
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DUFOBESP: Two symbols are selected from a packet, and matching symbols appear face up in another packet.
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ESP 15: You reveal symbols selected by two spectators at random.
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FOURTEENTOLD: A symbol is chosen, and a prediction envelope containing coins leads to the discovery of a matching design.
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VOGNERIAN: A spectator finds four matching pairs from a shuffled deck, along with another selected symbol revealed at the end.
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PENCOIN: Two spectators each select matching symbols from an ESP deck.
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STRAIGHT CURVE: A method for performing the classic “Miraskill” with ESP cards, resulting in a self-working miracle.
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THE OTHER ESP TEST: Two sets of ESP symbols are shuffled multiple times, yet the spectator manages to separate them at the end.
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QUICKEE COMES TO MIND: Two spectators select symbols from a packet of ten cards, and you find the matching cards.
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QUINTSETES: You and four spectators each select five symbols from a deck, and upon examination, they prove to be one of each design without repeats.
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GHOSTECTIVE: A ghost card locates duplicates of two spectators’ selected ESP symbols.
ESP Card Magic Vol. 9: Werner Miller
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ESP TWIZZLER: A symbol is selected, and you find a duplicate in a packet of cards.
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MEETING ONE’S MATCH: A card is selected, and as two packets are dealt simultaneously, only two symbols match, which also align with the selection.
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QUAD-CUT VARIATIONS: An impromptu routine where you and a spectator find five matching symbols from a shuffled deck.
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AEOLIS PRELUDE: Using a compass, you find five different symbols in a deck of ESP cards.
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DOUBLE PROOF: A prediction or a comedic twist leads to the revelation of a matching symbol for a selected card.
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DOUBLE-DECKER: Two duplicates of a selected symbol appear between three face-up cards.
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FLIPDOODLE III: A remarkable routine where a spectator shuffles the deck, and at the end, four matching symbols are the only reversed cards, matching a previously selected card.
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AROUND THE CLOCK: A card is selected, and you deal the other cards in pairs arranged like a clock, predicting the ‘hour’ and revealing matching symbols.
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PENTAFLUSH: A spectator successfully picks five matching symbols from a deck of ESP cards.
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POSITION OF TROST: A fantastic routine with multiple matching pairs, serving as a perfect closer for any ESP card act.
ESP Card Magic Vol. 10: Howard Adams Part 4
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ELIMINEIGHT: You predict the selections of four ESP symbols from a deck.
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COMPUTERA: A spectator selects three cards, and you reveal three cards under a napkin that are duplicates of their selections.
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PACKETEN ONE: You locate a duplicate of a selected ESP design from a pile covered by a napkin.
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NO OBJECTS: You predict several symbol cards chosen by spectators.
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ESP NAME 6: Using a spectator’s name, you reveal freely selected symbols.
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MEGAPAKA: You display an envelope containing a prediction, which you prove to be correct.
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TEXAS RANGERS: Two ‘star’ signs, representing Texas Rangers, capture symbols that match the spectator’s selections.
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SENSATIPS: A strong routine that is easy to perform, featuring a series of astonishing coincidences with an ESP deck.
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PREDICQUIK: Using several coins and an ESP deck, a card is selected with a coin, and another coin reveals the matching symbol.
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COMPUTRA 2: A spectator reverses a freely selected card in a packet, and you reverse a card in another packet, which matches.
ESP Card Magic Vol. 11: Nick Trost Part 4
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THE THIRD DIMENSION: In this triple-barreled test, you reveal three thought-of symbols in a stunning manner.
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SYM-SATIONAL: Three spectators each peek at a symbol, and you accurately name each one.
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MILLION TO ONE ESP: A powerful routine where five spectators each select five face-down cards, ultimately revealing one of each symbol.
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SYMBOL DISCERNMENT: Without seeing the cards, you reveal how many of the spectator’s selected symbols have been dealt, detecting a special “card!”
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ESP SIXTH-THOT: You remove a symbol and place it in your pocket. A spectator mentally selects one from a set of five, which matches your prediction.
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DREAM OF THE HERMIT: An incredible series of coincidences between cards selected by both you and a spectator.
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METAPHYSICS UPDATED: Two spectators each select a card, and you find the matching symbols.
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TRIPLE PSYCHOMETRY: A beautiful routine involving several effects where you reveal selected cards, leading to matching symbols. A must for ESP enthusiasts!
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ULTRA-DIE PROPHECY: A prediction is placed on the table, and a spectator throws three dice, leading to a card that matches your prediction.
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ESP 7-CARD DRAW: A prediction is left visible while a spectator draws seven cards from a shuffled deck, all matching your predictions.
ESP Card Magic Vol. 12: Various Authors Part 3
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WILD ESP-RESSIONS (Aldo Colombini): You show two sets of ESP cards, predict a choice of an ESP symbol, and then four different symbols change to blank cards, revealing letters that spell the selected symbol: S-T-A-R!
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PERFECT (Jozsef Kovacs): Five red-backed cards are used as predictions, dealt onto five blue packets at random. If the red card is a Square, all others match.
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ESP-ABILITY (Aldo Colombini): A shuffled deck is shown, and a spectator deals cards, switching pairs. All pairs consist of matching symbols.
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QUADRIGULA (Werner Miller): A wonderful routine featuring three stunning matches, and it’s self-working!
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THREESP (Max Maven): You show a prediction envelope, and after a card is selected, a packet is shuffled, leading to a second card that matches the first. You reveal another matching symbol from the envelope.
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ESP-CIAL EFFECTS (Aldo Colombini): A unique routine combining regular playing cards and ESP cards, culminating in a stunning revelation of five symbols, with all others being blank.
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WITH AN ESP DECK (Peter Kane): Two effects using a single method: one is an assembly, the other a mental routine.
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SPIRIT STAR (Howard Adams): A card is selected, and you show two cards blank on both sides, only to reveal the same symbol on one of them moments later.
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SECRET CHAUVINISTS (Stephen Minch): Two spectators shuffle the cards and pick a symbol each, which you then reveal using clever methods and subtleties.
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MENTAL ENVELOPE (Aldo Colombini): Five cards are laid out, and you show an envelope. The spectator moves the envelope around, ending on a card that matches your prediction inside!
ESP Card Magic Vol. 13: Nick Trost Part 5
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DESIGN BY ACCIDENT: A card is selected, and a packet is dealt into four piles, with the top card of each matching the selection.
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ESP PARADOX OF PAIRS: A spectator picks three pairs while you deal cards, and these pairs are the only ones with matching symbols.
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DUAL ESP TEST LOCATION: Two symbols are selected under fair conditions, and you announce them accurately.
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TRIPLE MATCH BY DESIGN: A spectator shuffles the deck, and you take a prediction card while they find two more matching symbols.
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SYMBOL SENSE: A mixed deck allows three spectators to think of a card each, which you then reveal. The method is impressive!
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FOUR-TOLD: A unique routine using a combined deck of 50 ESP cards, where four spectators each pick a symbol that matches your predictions.
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THE SYMBOL SEPARATION TEST: Another excellent routine with two decks of ESP cards, where the spectator deals cards to find matching symbol piles.
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TWO-DECK ESP 7-CARD DRAW: You make a prediction while leaving seven cards visible. A spectator picks seven cards from a shuffled deck, and they match your predictions.
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ESP CARDS CONCORDANT: A strong triple coincidence that reveals three matching pairs.
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SYMBOLOGIC: You have a set of five symbols, and the spectator has one as well. When placed together, all pairs match perfectly!
ESP Card Magic Vol. 14: Various Authors Part 4
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SUPERIMPOSED (Arun Bonerjee): A spectator selects two symbols by cutting the deck, and you predict those symbols in a humorous and original way.
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ESP BUNDLE (Jozsef Kovacs): A spectator cuts the deck and places a face-up card in the middle. As packets are made, the same symbol appears at the top of each, leading to a fifth matching symbol.
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COLORIFIC (Felix Greenfield): A sensational effect where five spectators freely select five cards each, each finding different symbols.
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DOUBLETAKE (Max Maven): A spectator selects two cards, and you mimic their actions, arriving at matching pairs for both selections.
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DOUBLY IMPOSSIBLE (Michael Symes): You divine a chosen design by touch alone, then predict a second design, showcasing a clever method.
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PREDICTEX (Leslie May): You demonstrate prior knowledge of an ESP symbol that a spectator will select later.
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QUAPEN (Howard Adams): An outstanding routine involving twelve ESP cards and two coins, leading to an amazing series of coincidences.
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ESP-BINGO! (Mat Roelofs): You name the symbol chosen by a spectator at the start, and four selected cards appear with the same symbol.
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REGATTA (Leslie May): You reveal the identity of a selected ESP card chosen while shuffling the deck.
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YOU ARE A STAR (Aldo Colombini): You show four Circles interspersed with four Crosses, and as cards are revealed, they transform into matching symbols.
ESP Card Magic Vol. 15: Howard Adams Part 5
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All routines in this volume are self-working with no sleight-of-hand required.
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QUINCIDENTA: A spectator freely selects a design, while two others each choose a design that matches, leading to a series of successful matches.
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FACEY ESP: A freely selected symbol finds its matching counterpart, all performed in the spectator’s hands.
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REPEATOTEST: You discover three designs a spectator is concentrating on, then reveal two cards that match two more designs they selected.
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THIRTEAM ESP: A great routine introducing a new principle, where cards are shuffled and dealt in pairs, revealing matching symbols.
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ROYLE HOYLE ESP: A powerful routine using only twelve cards, where you find four matching symbols with a spectator’s help.
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OBJECTS: With assistance, a husband selects a pair of symbol cards that match those chosen by his wife.
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TRI-BRATIONS: A wonderful routine involving three effects that leave a strong impact on the audience! UNDER THE NAPKIN: A great location for two freely selected cards.
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RECORDED: You locate four ESP symbols with the help of two signed business cards.
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LOCATEN: You successfully identify two freely selected ESP symbols.
ESP Card Magic Vol. 16: Various Authors Part 5
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PERSONALITY TEST (Ken de Courcy): You display a chart with ESP symbols. A spectator names their birth month, and you reveal the corresponding symbol you predicted.
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STRICTLY STRAIGHT ESP (Aldo Colombini): Spectators pick five cards each time, forming four packets that each contain the five ESP symbols.
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ESP ASSOCIATES (Peter Duffie): A spectator deals two packets of cards at random, discovering two matching symbols.
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ACTIONS SPEAK LOUDER THAN WORDS (Alan Gardiner): The actions of spectators result in matching predicted ESP signs.
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AN HONEST CARD TRICK (Werner Miller): A spectator cuts the deck, and you make a prediction. As cards are turned over, only two symbols match your predictions.
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TRIPLE MATCH (Arun Bonerjee): A novelty effect demonstrating your prior knowledge of an ESP symbol using a piece of plastic or wood and a set of ESP cards.
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ESP PREDICTION (Graham Reed): A spectator chooses an ESP symbol from an envelope, which you prove you predicted.
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ESP DIE (Arthur Carter): A spectator rolls a die to select a card, and you reveal that you predicted that symbol.
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FIVE-CARD BRAINWAVE (Jozsef Kovacs): You display five ESP symbols, and a spectator picks one, which is the only card with a different colored back. The others vanish, leaving blank cards.
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STAR CHOICE (Arthur Setterington): You show a prediction, and when a card is selected, it turns out to be a Star, matching your prediction of a star… a movie star!
ESP Card Magic Vol. 17: Various Authors Part 6
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HENRY CHRIST & ESP (Arthur Carter): A spectator cuts the deck and selects a card, which you have predicted.
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CASE FOR ESP (John Yager): A spectator freely picks a symbol from five, and you reveal that you knew the selected symbol in advance.
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THAT’S THE ONE (W. Rory Coker): A self-working effect where a spectator finds four symbols that match your prediction.
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STRANGE ESP (Max Maven): A spectator cuts a packet of cards and selects the top card, then chooses two more cards, all revealing the same symbols.
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ESP TIME WILL TELL (Nick Trost): A clever routine using the standard clock principle with ESP cards.
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ENVELOPE AND ESP (Aldo Colombini): Two sets of ESP cards are shuffled, and spectators each pick a symbol from their respective sets, which match perfectly.
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DESIGN DECEPTION (Someeran): You display five ESP cards and a paddle with a cover. A spectator picks a symbol, which is printed on both sides of the paddle.
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COUNTDOWN TO ESP (Aldo Colombini): You place a prediction on the table, and using three numbers, you deal a packet of cards that match your prediction.
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FLING ESP (Aldo Colombini): With just twelve cards, you perform a series of astonishing feats where randomly shuffled cards magically pair up.
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A MENTAL ESP EFFECT (Marconick): A visual effect involving three glasses and three colored silks, where a spectator eliminates ESP cards until one remains, matching your prediction. Suitable for stage performance!
ESP Card Magic Vol. 18: Werner Miller Part 2
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MIXED DOUBLE: Two spectators each pick a card and lose it in the middle of two packets, only to find their own symbols at the end.
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1,2,3,!: A matching symbol routine that captivates the audience.
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TRIPLET: After a spectator freely picks an ESP card, you reveal two more symbols that match their selection.
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EMPTY NET GOALS: Two spectators select cards, and as you turn over cards from two packets, only two pairs match, corresponding to their selections.
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100 PERCENT: A spectator freely selects a card, and you demonstrate how to find a card that does NOT match the chosen one, only to reveal that the selected card appears between the two wrong cards.
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THE LAST PAIR(S): Six pairs of ESP cards turn out to be SEVEN pairs of matching symbols, creating a surprising twist.
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IDENTIDEM: A beautiful routine featuring multiple coincidences and revelations of ESP symbols.
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MIRIMODIS: You and a spectator reveal three matching symbols in a stunning display.
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ANOTHER ESP TWIZZLER: A matching sequence that you will enjoy performing.
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PARALLEL ESPLUS: A fantastic routine with multiple matching effects that leave a lasting impression.
ESP Card Magic Vol. 19: Werner Miller Part 3
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IN MEDIO: You dramatically reveal a freely selected symbol in an impressive manner.
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ESP ROLL: You flip and roll cards over each other until one card matches the selected symbol.