PART I: MEANS
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Chapter I: Riffle Selection Controls
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R. S. Switch
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R. S. Key Glimpse
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R. S. Jog Control
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R. S. Glimpse
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R. S. Bluff Controls
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R. S. Throw Forces
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Chapter II: A-D Multiple Control
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Chapter III: Variety Pack
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Push Up Force
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Underturn
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Underturn Force
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The Catch Switch
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Swing Slip Cut
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Packet Palm
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Turnover Glide
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Friction Jog
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Knuckle Jog
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Plunger Top Shift
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New Wave Change
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Bluff Cull
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PART II: ENDS
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Chapter I: More With Four
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A La Card
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Four Downs
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PersuACEive
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Four For All
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One Good Turn
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About Face I
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About Face II
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A Common Mistake
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Invisible Cut
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Over and Over
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Four-gone Delusion III
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Overskill II
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Chapter II: The Witchcraft of Discoveries
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Finders Leapers
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Uprising
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A Choice Trick
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Three-D
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Cross-Spell
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Drop Stop
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Two Strikes
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Psychic Backstop
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Thought Over
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Chapter III: The Discovery of (Sand)Witchcraft
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Sandwich To Go
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Holy Sandwich
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Sandwichmaker
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Bread and Butter
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Hip Switch
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More or Less(or) Optical
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Switch On A Switch
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Sandwhichever
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Changemaker
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Search Flight
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Caught Red Handed
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Change Collectors
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Chapter IV: Psychosomagic
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Predictable Prediction
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Under The Influence
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Twocast
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Compulsive Thinker
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Hickory Dickory Deck
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Thinking Spell
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Mentalias
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Think Twice
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Teleapathy
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Crossed Thoughts
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Thought Thrust
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Poker Face-Off
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Chapter V: Odd Ends
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Unfair Exchange
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Post-Hypnotic Card
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Descardes I
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Descardes II
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Halt One Two
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Truth Detector
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Hope For the Best
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