Novel Effects with a Gumball Machine by Devin Knight

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This innovative method combines mentalism and card magic in an extraordinary way. Devin Knight demonstrates how to transform a standard gumball machine bank into a powerful prop for mind-boggling poker demonstrations and card tricks. These gumball machines, available at toy stores for $10 to $20, become the centerpiece of your performance.

By marking gumballs with card values from Ace to King using a fine-tip Sharpie, you’re equipped to create astonishing effects. The sleights seem impossible as the hole cards emerge from the machine, and spectators have the freedom to choose their hands.

Effect #1: IMPOSSIBLE POKER DEMONSTRATION

A spectator shuffles a deck of cards. Either the magician or the spectator deals three poker hands face down. The spectator freely selects any hand (with no forces involved) and discards a card as in draw poker. Instead of using the deck, the spectator puts a quarter into the gumball machine, and the value on the gumball becomes their hole card. For instance, if the spectator desires a “four,” they insert a quarter, and a gumball with a 4 appears, giving them the winning hand!

Immediately after, the magician gathers the cards and deals three more hands. The spectator again has a free choice of any hand, discards a card, and inserts another quarter into the gumball machine. The value on the gumball will again be exactly what they need for the best possible winning hand! Throughout the performance, the magician never touches the gumball machine, and the selection process remains completely free of any forces.

TWO KILLER ENDINGS FOR A STUNNING CLIMAX

1. The spectator shuffles the cards and selects one (no force involved) while holding the deck. After cutting and losing their card in the deck, the magician asks for the total value of the two gumballs. If they total 12, the spectator counts down 12 cards to reveal their selected card! The magician never touches the deck, and the gumballs pinpoint the freely chosen card, leaving even seasoned magicians baffled.

2. For the second ending, a sealed JACKPOT envelope is given to the spectator before the poker effect. After gathering the cards, the spectator selects a card based on the gumball values, with complete freedom in their choice. The magician never touches the cards. When the spectator reveals their selected card, it matches the one in the envelope. No switches or extra cards are involved, ensuring a mind-blowing revelation that will astonish even the most experienced magicians.

Numerous other effects are also included, utilizing only cards and gumballs. For example, a spectator can name a two-digit number and insert two quarters into the machine, leading to even more magical possibilities.

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