Digital Improbity by Patrick G. Redford

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This digital download unveils a powerful gimmick that enables you to force choices, read minds, and manipulate outcomes in poker games and beyond!

Included in This Download:

The Gimmick Explained

Improbity

In this effect, three items (a phone, a bill, and a pen) are presented. The participant selects one for themselves, one for the performer, and the last is set aside. Remarkably, the performer predicts the selections with precision, leaving no room for doubt.

The Checklist

The participant lists five objects and thinks of one. The performer accurately identifies the chosen item.

30 Card Poker Deal Revisited

This routine unfolds in three phases, where the participant chooses all cards for their hand while the performer still manages to lose every round. In the final phase, the participant mixes, cuts, and deals the cards, selecting one of two hands. The performer predicts the exact outcome and the specific cards in each hand!

Naughtier-Bits

Patrick has used this as his finale for years, and he shares new insights that elevate this effect to a must-have for any performance. The audience constructs an impossible object with odds of 1 in 1296 for predicting the correct outcome, yet the performer succeeds.

Your Thoughts Are Numbered – Q & A Technique

This is one of Patrick’s innovative Q & A techniques, featuring:

  • No pre-show work.
  • No ambiguous language.
  • Each participant is assigned a number; when called, they stand.
  • The performer never approaches the sealed envelope containing audience questions.
  • No palming required.
  • No memorization necessary.
  • Time can be taken when revealing information, with the audience unaware.
  • All materials can be left with the audience after the effect.

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