Kane, Marty – Card ChiKanery (NEW)
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Product Description
If you’re familiar with my writings, you already know Marty Kane. He has contributed to The Trapdoor and Semi-Automatic Card Tricks. This is a brand new book featuring 68 card tricks—49 of which require no sleight of hand and 41 are impromptu. It’s a hardbound edition with 224 pages and 80 illustrations. Limited stock available. Foreword by Peter Duffie, introduction by Steve Beam.
“Dealing! Counting! Cyclical stacks! Mathematics! The essence of entertaining and deceptive card magic? Many might dismiss it outright, but they are missing out on the unique creations of Marty Kane. His distinctive style, showcased in Card ChiKANEry, blends humorous patter, unconventional presentations, and clever principles into mind-boggling effects that are enjoyable to practice and perform: fresh and original card magic with a comedic twist!” — J.K. Hartman
Table of Contents
Chapter 1: Become a Magician Instantly!
Effects anyone can perform, David Copperfield Down Under, Popularity Con Test, Spelling Bee Rounds, Three-Peat Deceit, Hotel Mystery & Misery, Prestidigi-date, The One O’Clock Mystery Suits All
Chapter 2: Smart Alex
Variations of Alex Elmsley’s “Australian Self-Help”, Survivor TV Series, Jack of All Trades, Houdini’s Deck-Aids of Life, Carat on a Stick, Password, Jury Conjury, Apart – Hide, Suit Per Suit Pursuit, Guide to the Australian Self-Help
Chapter 3: Circular Reasoning
Effects displaying a round layout of cards, Pole Dancer, Kermit the Leap Frog
Chapter 4: Jim’s Gem
Variations of Jim Steinmeyer’s “9 Card Problem”, Acme Lie Speller, World’s 1st Card Trick
Chapter 5: Unshakeable Positions
Effects with prearranged cards retaining their position after unlimited mixing by the spectator, Left and Rite, Right in the Face, Best Poker Hands, Trick With a Week Ending, Christmas Tree Trick
Chapter 6: The Freak Cut Ploy
Effects featuring the Hamilton/Finnell Free-Cut Principle, Dream Team Scheme, Mixmaster, Zoo Story, Make King Music
Chapter 7: ExBert Card Technique
Variations of Bert Allerton and Henry Christ’s “Allerchrist Card Trick”, Instant Lottery, Foursome For Sum, Nightmare Poker
Chapter 8: Precision Divisions
Effects involving repetitive halving of card quantities, Modern Day Moracle, Men in Black, Odyssey of an Odd Aussie, Halve it Your Way, Divide and Conjure!, Odd Lot, White House Cleaning
Chapter 9: Pasteboard Punchlines
Effects crafted for their final punchline, Wring Around the Collar, Way Down Under, Axes of Evil, Range Rover, Key Points in Mind Reading, Altar Ego, Press the Digit Eight!
Chapter 10: Spelling Excelling
Assorted effects with EVEN MORE spelling than most, Impractical Joker, King of Swing, Symmetrick, Sevendipity, Bottoming Out Today, Sofa King
Chapter 11: Keep Colm and Deal With It
Effects using two principles from Colm Mulcahy’s Mathematical Card Tricks: Fifty-Two New Effects, Car Jack King, Truth Sleuth, Forsooth, Four Suits!, Blackjack Knack, Sole Mate, Devilish Angel, Magic in 3-D, Further Thoughts on Bottom To Top Principles
Chapter 12: Tricks in Search of a Chapter Theme
Sex, Gambling, and Magic, Card-Man’s Best Friend, iCards, Magic Word Play, Single Deck Spell Check
Chapter 13: Tricked-out Tricks
Accessorized cards, Anna Graham’s Magic Spells, Rainbow Chaser
Chapter 14: Bonus
No cards, coins, or clothing needed to perform, Cursed by an Evil Spell, Finger Flinger (with Steve Beam), Phone Zone by Peter Duffie