Remote Perception System Overview
Why Did We Write This Book?
Works in Any Language: As long as your audience knows the rules of Rock, Paper, Scissors, you’re all set.
Easy to Perform: No complicated systems or memory work needed. A basic grasp of Rock, Paper, Scissors is sufficient.
Choose Your Arena: The routines in this book are adaptable for close-up performances, stage shows, or even phone interactions. No table? No worries—these effects are ideal for walk-around scenarios.
Prop-less or Not, You Decide: Whether you want to hand out business cards or prefer a completely prop-less approach, we have options for you.
The More The Merrier: Unlike most RPS effects that involve just one participant, the routines here can engage one, two, or even three spectators simultaneously.
Know it All, Reveal it All: Instead of just revealing the winner of a single game, you can disclose the winners in a three-person tournament, along with the exact symbols each player chose.
One at a Time or All Together: One routine allows you to simultaneously outsmart two spectators.
A Journey of Discovery: Explore innovative interpretations of classic techniques, alongside entirely new methods and principles unveiled for the first time.
The Real Game: Experience the closest method to revealing specific throws made in a genuine game of RPS.
Presentation is Everything: The routines in this book offer endless presentation possibilities. Here are some approaches you might consider:
- A Prediction Effect: Predict the exact outcomes of a single or multi-player RPS game.
- Body Language Reading: Decode your spectator’s body language to reveal their thoughts.
- Mind Control/Influence: Control the outcome of a single or multiplayer RPS game.
- Remote Viewing: Showcase your ability to foresee the results of an RPS game happening elsewhere.
- Spectator as Mind-Reader: Enable the spectator to intuit the winner or loser of an RPS game before it occurs.
- Direct Mind-reading: Reveal your spectator’s specific thoughts regarding a game of RPS.
42 pages.